Beneath the Mansion
A small area of a mountain village has been infested by an Aswang and his thralls. Explore what happened to the villagers and put and end to the Aswang’s control.
Focus: Puzzle & Storytelling
Project Length: 3 Weeks
Engine: Unreal Engine 5
Play on ITCH.IO
Gameplay walkthrough
My Process
For this project I wanted to design through the following constraints:
Find & eliminate TARGET
Design two ways of reaching the target
Guns blazing
Stealthy
Incorporate puzzle solving
Tell a story
Once I had set these constraints, I began setting the narrative premise — keeping it simple and recognizable: Find a target protected by enemy guards.
2D Paper Map & Objective Plan
To help me organize ideas I drew up sketches digitally and created mind maps and flowcharts on Figma.
For this exercise, I sought out to improve my blueprint scripting skills by creating a small design kit. This kit contains:
Interactive Items
Simple Enemy AI
Inventory System & Pickups
Objectives
These tools allowed me to replicate common FPS level design mechanics used in puzzle solving, environmental storytelling and simple combat encounters.
These tools were enough to create a simple model for a stealth FPS game.